Arch Mage
General information
Description: Mage is a title only given to the most powerful spellcasters. Their presence in battle gives their side great magical advantage.
Class: Caster
Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.
Faction: Tower
Race: Human
Members: x4
Rank: SR
Unit Soul: Mage
Unit description: Spell penetration: Damage to single units gets higher and higher
Short description: Magic unit with soaking shield
Position : Crowd control your enemies’ back row troops, enhance your heroes’ spells, and reduce opponent heroes’ MP restore.
Recommend: Deals extra damage to any slowed enemies.
Basic stats
Base HP: 1324.0
Base ATK: 54.6
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 58.0 | 4.25 | 496.5 |
Blue | 116.0 | 8.5 | 993.0 |
Blue +1 | 174.0 | 12.75 | 1489.5 |
Blue +2 | 243.6 | 17.85 | 2085.3 |
Purple | 313.2 | 22.95 | 2681.1 |
Purple +1 | 382.8 | 28.05 | 3276.9 |
Purple +2 | 464.0 | 34.0 | 3972.0 |
Purple +3 | 545.2 | 39.95 | 4667.1 |
Orange | 626.4 | 45.9 | 5362.2 |
Orange +1 | 719.2 | 52.7 | 6156.6 |
Orange +2 | 812.0 | 59.5 | 6951.0 |
Orange +3 | 904.8 | 66.3 | 7745.4 |
Orange +4 | 997.6 | 73.1 | 8539.8 |
Orange +5 | 1136.8 | 83.3 | 9731.4 |
Red | 1322.4 | 96.9 | 11320.2 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
2x | 13.92 | 0.42 | 2.29 | 79.44 |
3x | 16.24 | 0.44 | 2.87 | 92.68 |
4x | 18.56 | 0.46 | 3.46 | 105.92 |
5x | 20.88 | 0.48 | 4.04 | 119.16 |
6x | 23.2 | 0.5 | 4.63 | 132.4 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Long Staff of Mystic Power | ATK | DEF | |
Crystal Crown of Magic | HP | DEF | |
Mystic Orb of Mana | ATK | DEF | |
Mantle of the Magi | HP | DEF |
Exclusive
Name: Arcane Chant
Is Open: -
Item to Rank Up: Arcane Chant Token
Skin: -
Recommended Holy Emblems
- Ironfist’s Legacy (Order)
- Everlasting Secret (Order)
- Anger (Chaos)
Combination Info
Skills
Ultimate Skill: Spell Penetration
Description: Mage’s normal attack increases its own ATK by %, up to 20 stacks. The stacks are permanent if the target doesn’t change. They will be cleared once a new target is chosen.
Regular Skill 1 : Hurricane
Description: The Mage unit summons a tornado to pick up 1 random enemy back-row unit, making it unable to attack and cast skills, and decreasing its Unit DMG Reduction by 20%. The tornado inflicts Static to the target unit. The tornado and Static last for s. (The back-row refers to the enemy unit standing at the end of each line.)
Regular Skill 2 : Energy Loss
Description: When Mage units are on the battlefield, Enemy Hero’s spell recovery speed decreases by ,When friend hero cast air spell, Mage will recover friend hero 2 mana.
Regular Skill 3 : Magic Field
Description: When battle starts, the Mage unit increases all friendly units damage in its path by %. For Caster Units, the effect doubles.
Faction Special Skill I : Sober Mind
Description: Tower units are proficient at resisting silence. The duration of <silence> is shortened by %
Faction Special Skill II : Energy Dynamite
Description: Tower units are proficient at energy conversion, increasing themselves Crit DMG by %
Relevance
Roster Connection
- Tower (Tower Roster)
- Caster (Caster Roster)
- SR (SR)
Hero Bonus
Talent
- Attack
- HP
- Unit Critical Hit
- unit Damage
Talent Enhance: Caster Talent Potion
Awaking
Awaking Details
Is it possible right now? YES
Awaking Name: Arch Mage
Awaking Description: Master in the field of magic, they know all the mystery of magic. For the Arch Mages, their mission is to constantly explore the mysteries that have not yet been discovered, and finally master them.
Awaking Tasks
-
Deploy Mage with at least 5 Caster units and defeat 14 waves of Walking Dead in the Crypt in a single battle. (Sweep does not count towards the mission.)
-
Kill 3 monsters in Guild Adventure.
-
Collect 100 Arch Mage souls in the Underground: 16-2 and 16-4 levels.
-
Deploy Mage and win 12 battles in Campaign. (Sweep does not count towards the mission.)
Awaken Skills
1st Skill (or 2nd): Magic Affinity
Description: <Spell Penetration>ATK speed increased by 10%. The stacked effect will not be cleared even if <Spell Penetration> changes target
2nd Skill (or 1st): Magic Mastery
Description: <Spell Penetration> ATK speed increased by 10%. At the beginning of battle, receives a 10-stack <Spell Penetration> lasting throughout the entire battle
3rd Skill (or 4th): Arcane Node
Description: <Magic Field>Increases ATK speed by 15% for friendly units in its path
4th Skill (or 3rd): Arcane Mark
Description: <Magic Field>At the beginning of battle, creates another <Magic Field> for all friendly Tower units (The effect will not be doubled, but stacked with the previous skill’s effect)
5th Skill (or 6th): Death Toll
Description: <Energy Loss>If the target is downed, makes the mana of hostile heroes reduce by 2
6th Skill (or 5th): Energy Suppression
Description: <Energy Loss>Skill effect increased to 200% of the previous skill’s effect
Technical info
runart: 1
summon: 1
defshow: 7.0
fly: dafashi
flyspeed: 300
atkfly: 1
Rush: 3
Speedattack: 100
Attack Show: 4.0
Attack Area: 230
Attack Range: 300
Attack Speed Show: 4.0
Defense Show: 7.0
Score: 761
HP Show: 8
disrdcvol: -2147483648
Dead Type: 1
s: 1
label1: 6
speedmove: 80
posclass: 5
talk1: That was just the warmup! When does the battle begin?
talk2: Come to me, my brothers!
talk3: My sword and shield will not stand for your madness!