Arch Mage

Arch Mage

General information

Description: Mage is a title only given to the most powerful spellcasters. Their presence in battle gives their side great magical advantage.

Class: Caster

Class Description: With their mastery of the secrets of magic, Caster units have higher magic resistance.

Faction: Tower

Race: Human

Members: x4

Rank: SR

Starts:

Unit Soul: Mage

Unit description: Spell penetration: Damage to single units gets higher and higher

Short description: Magic unit with soaking shield

Position : Crowd control your enemies’ back row troops, enhance your heroes’ spells, and reduce opponent heroes’ MP restore.

Recommend: Deals extra damage to any slowed enemies.

Basic stats

Base HP: 1324.0

Base ATK: 54.6

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 58.0 4.25 496.5
Blue 116.0 8.5 993.0
Blue +1 174.0 12.75 1489.5
Blue +2 243.6 17.85 2085.3
Purple 313.2 22.95 2681.1
Purple +1 382.8 28.05 3276.9
Purple +2 464.0 34.0 3972.0
Purple +3 545.2 39.95 4667.1
Orange 626.4 45.9 5362.2
Orange +1 719.2 52.7 6156.6
Orange +2 812.0 59.5 6951.0
Orange +3 904.8 66.3 7745.4
Orange +4 997.6 73.1 8539.8
Orange +5 1136.8 83.3 9731.4
Red 1322.4 96.9 11320.2
Stars Extra ATK ATK Speed Extra DEF Extra HP
2x 13.92 0.42 2.29 79.44
3x 16.24 0.44 2.87 92.68
4x 18.56 0.46 3.46 105.92
5x 20.88 0.48 4.04 119.16
6x 23.2 0.5 4.63 132.4

Equipment

I Equipment Basic stat 1 Basic stat 2
Long Staff of Mystic Power Long Staff of Mystic Power ATK DEF
Crystal Crown of Magic Crystal Crown of Magic HP DEF
Mystic Orb of Mana Mystic Orb of Mana ATK DEF
Mantle of the Magi Mantle of the Magi HP DEF

Exclusive

Name: Arcane Chant

Is Open: -

Item to Rank Up: Arcane Chant Token

Skin: -

Combination Info

Skills

Ultimate Skill: Spell Penetration

Description: Mage’s normal attack increases its own ATK by %, up to 20 stacks. The stacks are permanent if the target doesn’t change. They will be cleared once a new target is chosen.

Regular Skill 1 : Hurricane

Description: The Mage unit summons a tornado to pick up 1 random enemy back-row unit, making it unable to attack and cast skills, and decreasing its Unit DMG Reduction by 20%. The tornado inflicts Static to the target unit. The tornado and Static last for s. (The back-row refers to the enemy unit standing at the end of each line.)

Regular Skill 2 : Energy Loss

Description: When Mage units are on the battlefield, Enemy Hero’s spell recovery speed decreases by ,When friend hero cast air spell, Mage will recover friend hero 2 mana.

Regular Skill 3 : Magic Field

Description: When battle starts, the Mage unit increases all friendly units damage in its path by %. For Caster Units, the effect doubles.

Faction Special Skill I : Sober Mind

Description: Tower units are proficient at resisting silence. The duration of <silence> is shortened by %

Faction Special Skill II : Energy Dynamite

Description: Tower units are proficient at energy conversion, increasing themselves Crit DMG by %

Relevance

Roster Connection

  • Tower (Tower Roster)
  • Caster (Caster Roster)
  • SR (SR)

Hero Bonus

Talent

  • Attack
  • HP
  • Unit Critical Hit
  • unit Damage

Talent Enhance: Caster Talent Potion

Awaking

Arch Mage

Awaking Details

Is it possible right now? YES

Awaking Name: Arch Mage

Awaking Description: Master in the field of magic, they know all the mystery of magic. For the Arch Mages, their mission is to constantly explore the mysteries that have not yet been discovered, and finally master them.

Awaking Tasks

  1. Deploy Mage with at least 5 Caster units and defeat 14 waves of Walking Dead in the Crypt in a single battle. (Sweep does not count towards the mission.)

  2. Kill 3 monsters in Guild Adventure.

  3. Collect 100 Arch Mage souls in the Underground: 16-2 and 16-4 levels.

  4. Deploy Mage and win 12 battles in Campaign. (Sweep does not count towards the mission.)

Awaken Skills

1st Skill (or 2nd): Magic Affinity

Description: <Spell Penetration>ATK speed increased by 10%. The stacked effect will not be cleared even if <Spell Penetration> changes target

2nd Skill (or 1st): Magic Mastery

Description: <Spell Penetration> ATK speed increased by 10%. At the beginning of battle, receives a 10-stack <Spell Penetration> lasting throughout the entire battle

3rd Skill (or 4th): Arcane Node

Description: <Magic Field>Increases ATK speed by 15% for friendly units in its path

4th Skill (or 3rd): Arcane Mark

Description: <Magic Field>At the beginning of battle, creates another <Magic Field> for all friendly Tower units (The effect will not be doubled, but stacked with the previous skill’s effect)

5th Skill (or 6th): Death Toll

Description: <Energy Loss>If the target is downed, makes the mana of hostile heroes reduce by 2

6th Skill (or 5th): Energy Suppression

Description: <Energy Loss>Skill effect increased to 200% of the previous skill’s effect

Technical info

runart: 1

summon: 1

defshow: 7.0

fly: dafashi

flyspeed: 300

atkfly: 1

Rush: 3

Speedattack: 100

Attack Show: 4.0

Attack Area: 230

Attack Range: 300

Attack Speed Show: 4.0

Defense Show: 7.0

Score: 761

HP Show: 8

disrdcvol: -2147483648

Dead Type: 1

s: 1

label1: 6

speedmove: 80

posclass: 5

talk1: That was just the warmup! When does the battle begin?

talk2: Come to me, my brothers!

talk3: My sword and shield will not stand for your madness!

Updated: